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1. NPC Followers: Partners of Construction and Destruction to every pil... - in EVE General Discussion [original thread]
I was wondering "why not multibox? it's built in to the launcher!" Then I saw the mentions of alphas. No, free accounts don't need to be able to get the benefits of multiple accounts without actually running (and paying for) multiple accounts. A...
- by Suren Scott - at 2017.06.15 20:06:19
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2. if CCP need more money without effect to balance&gameplay - in EVE General Discussion [original thread]
No no, you make lock boxes drop everywhere, but you have to buy keys with Plex. They could even have boxes give a guaranteed amount of consolation currency, maybe bringing back Aurum, with its own store of weaker versions of prizes. Source: I al...
- by Suren Scott - at 2017.06.10 22:52:12
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3. Shifting Null Ratting Rewards - in Player Features and Ideas Discussion [original thread]
Currently, ratting while holding sov increases the military index, which increases the number and value of ratting anoms. Which enables more, and more profitable, ratting. If you get a lot of ratting ticks, you can get more, bigger ratting ticks. ...
- by Suren Scott - at 2017.06.10 03:04:51
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4. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: all in all though, you are trying to discuss how things are now anyway, when others are talking about a brand new system and way of doing things. Yes, I assumed "Is there Bounty Offices?" was a question for the present tens...
- by Suren Scott - at 2017.06.09 05:46:43
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5. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: The point of good and Real Bounty system is the relevance of its gameplay and where basically the Law and Goverment exists is in Empire Space. Empire Space is where the Lore wars(FW) is fought, and most of the crimewatch she...
- by Suren Scott - at 2017.06.09 03:29:54
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6. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
Belvin Disepret wrote: Frostys Virpio wrote: I can also create more alts to shoot my main... Well thats why this has to be done right form the get-go. Such as by implementing timers between pod kills and receiving reward, less reward or no...
- by Suren Scott - at 2017.06.09 00:27:04
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7. Custom Logo Creation/Uploading - in Player Features and Ideas Discussion [original thread]
Presently, only Alliances can submit logos for approval . They need to be reviewed for being appropriate to Eve and compliant with the terms of service, and then CCP needs to modify the logo slightly so that the alliance retains their copyright o...
- by Suren Scott - at 2017.06.08 23:18:42
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8. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
Belvin Disepret wrote: What fun is it, when you put 100 mil bounty on a player just to have his alt kill him and collect the bounty? Who losing than? That's not how bounties work (any more). The bounty value listed on a player is more like a...
- by Suren Scott - at 2017.06.08 01:18:38
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9. How do I handle bribery? - in EVE General Discussion [original thread]
Rhohan Alhamar wrote: unwise to bite the hand that feeds But with a little salt, it's so delicious.
- by Suren Scott - at 2017.06.07 23:55:38
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10. How do I handle bribery? - in EVE General Discussion [original thread]
Play along, taking his resources, while looking for the most opportune moment to sell him out or just screw him over. Then put a bounty on him using some of his own (former) assets to rub salt in the wound. Transfer remaining assets to yet anoth...
- by Suren Scott - at 2017.06.07 23:06:01
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11. The Alliance Experience: The PanFam Scam - in Crime and Punishment [original thread]
Yes, this is my forum alt. I don't think I'll ever get over how many of us show up at the smallest hint of content.
- by Suren Scott - at 2017.06.05 17:08:58
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12. The Alliance Experience: The PanFam Scam - in Crime and Punishment [original thread]
The blob is real, even on the forums.
- by Suren Scott - at 2017.06.05 16:26:26
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13. a few suggestions - in EVE General Discussion [original thread]
These have already been touched on but I hope this is a more concise form/more concrete example of the answers that gives you some perspective. Drones: If you're ratting in high sec, you probably won't lose drones mid-fight. In null sec, it's mo...
- by Suren Scott - at 2017.06.05 00:24:24
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14. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Ikshuki wrote: a better way to redesign the bounty system is to have a full list of players you can scroll through all day that are in your threshold of SP count, then have a tracking window that states the last time they they were online, what...
- by Suren Scott - at 2017.06.04 22:24:56
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15. skill queue filter alpha clone - in Player Features and Ideas Discussion [original thread]
I think the idea is, to have something point it out while Omega (because everything on the character sheet is white) so you know what not to train/what rank to stop at, for if/when you drop back down to Alpha.
- by Suren Scott - at 2017.06.03 22:07:43
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16. Upwell structure combat needs more "kill" mails - in Player Features and Ideas Discussion [original thread]
The most valuable use of this would be easier tracking of who participated in the initial stages against a structure. Some corps are going on 2 hour ops to hit multiple structures, and so some people show up for 4 out of 7 structures, the first ha...
- by Suren Scott - at 2017.06.03 21:38:06
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17. skill queue filter alpha clone - in Player Features and Ideas Discussion [original thread]
If you look at the icon for the skill book, if it has a gold border then it requires omega. What I did was go to a trade hub with most of the skill books available, and just go through them and buy up all the ones without a gold border. What that...
- by Suren Scott - at 2017.06.03 19:52:38
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18. Deep Space Exploration - in Player Features and Ideas Discussion [original thread]
Using a new prop mod to send a player someplace new is a good idea. What kind of place that is makes or breaks the utility of the system. People don't plan for every possible encounter, they plan for the worst thing they can handle and find out h...
- by Suren Scott - at 2017.06.02 20:02:25
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19. Deep Space Exploration - in Player Features and Ideas Discussion [original thread]
Eternus8lux8lucis wrote: WH stabilizing anchorable initial gate builds, think POCO gantries, these keep unstable WHs open as permanent stable WHs I don't want to disrupt the dynamic nature of wormholes, just make the new region near some wormh...
- by Suren Scott - at 2017.06.01 09:39:57
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20. Deep Space Exploration - in Player Features and Ideas Discussion [original thread]
I think if stars had a "signature radius" that could be detected a number of light years out (depending on size and other factors) that could make for a good target for a new type of propulsion mod; maybe star signatures beyond the current system ...
- by Suren Scott - at 2017.05.31 20:30:22
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